Player Movement
The player is Gooby, which I animated by creating a movement sprite sheet, which I later sliced in Unity. When it came to animating, I created two player controllers, which were attached to two separate player prefabs, and I used the blend tree approach, where the animation changed depending on the direction they are traveling. I created two prefabs because there is only one mini game where the player will be shooting, and I wanted to keep the animations and other components separate. The prefabs would allow for ease in adding separate components later on.
The shared components between the two player prefabs were,
- Sprite Renderer
- Rigidbody2D, with gravity scale set to 0.
- Animator, with their different controllers
- Eight Way Movement (script), taken from a previous tutorial.
- Polygon Collider 2D
I made one player prefab with these base components and then duplicated it to make another prefab, to be able to add different components and scripts to each of them.
I wasn't able to present the two prefabs to my peers, because changes to the other prefab weren't made yet.
Feedback:
The most common feedback for improvements was,
- Get rid of the white outer edge on the sprite
- Make the character a bit smaller
- Making a more consistent diagonal movement, because as seen in the GIF the character doesn't always have an animation for moving diagonal (e.g. when A+S is pressed)
Overall these improvements are most likely easily fixed, I will attempt to edit out the white using photoshop, I can easily reduce the size of the character, and additional animations will be added for improving the diagonal movement. I was quite happy to hear that most people liked the sprite, and found the movement speed and controls very smooth.
Files
Hero Gooby
Status | In development |
Author | AFnnausco05 |
More posts
- Supporting documentation46 days ago
- Testing49 days ago
- Polish and UI58 days ago
- Game Testing59 days ago
- Presentation/Graphics63 days ago
- Enemies, Interactions, and Puzzles71 days ago
- Basic Level Blocking78 days ago
- Game Concept94 days ago
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