Enemies, Interactions, and Puzzles


This weeks' progress was very minimal due to being sick and short on time, however some elements required for this checkpoint were already done in the level blocking, for example the maze (puzzle had already been designed). This week I finally edited and fixed my main sprites to get rid of the white borders, which made the game look quite a bit better. I also animated the enemies and side characters (seen in the maze level).

Some adjustments have to be made to the side character, I intend on creating a script to make them follow the player upon collection (so the player can lead them out of the maze).


I have implemented spawners for the slug enemies and the ball (in the falling items games).  Some adjustments need to be made to the slugs controller script, because they are meant to move towards the player once spawned, and at the moment they move down towards the left corner of the screen. I did however make the spawners, and slugs into prefabs to allow for easy editing and easy moving into other modes. 


Since I wasn't able to build the project for feedback this week, I received feedback from my gamer friends at home, the main feedback received was to ensure that my player isn't as small as in the unity project (very small) when I build the project next, because it may become bigger when built.

Another piece of feedback received was that there seems to be an issue while shooting with the player, because it doesn't allow for you to shoot unless your moving, so when your standing still it sends and error message. So I will need to edit the script or look at the animator to see where the issue can be fixed.

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