Basic Level Blocking


For this week I created tile maps for the 3 different mini games, and sprits for enemies/objects/other characters, which will be seen throughout the game. 

I proceeded to create 3 main scenes (one for each mini game), I took previously made player prefabs and placed one in each scene. Since one of the mini games is a shooting game, I edited the player prefab duplicate, by assigning it a new player control which displays shooter animations; I also attached a shooter script used in previous tutorials, with slight adjustments, to this prefab.  I also duplicated the maze mini game, because I wanted to create a bigger/more complicated maze for the hard mode. Compared to the other mini games, I could just duplicate the completed scenes, and adjust scripts on enemy spawners/object spawners, to make the levels more difficult, instead of changing the tile maps. (for the hard modes)

I just wanted to draw out the basics of each mini game, which showed the general layout, using the tile maps and sprites. Due to minimal time on my hands this week, I wasn't able to add certain mechanics required for switching between scenes, so I decided to share photos of each mini game to my peers for feedback. 

The Maze Mini Game: Whole view of one of the mazes, plus a game view. Note: I will be adding camera movement to follow the player through the maze and an objective of finding another character (rescuing them).

Catcher Mini Game: But basically the player has to collect the falling objects before they hit the ground, and avoid the heavy objects. The object spawner will be out of view/invisible in the game view. 

Shooter mini game: This game the player has to shoot the giant slugs, and avoid getting attacked by them, they will spawn out of the bins. I will be adding more bins, after I made a bin prefab with a spawner attached to it. Upon self reflecting on this scene, I will be adding an outline to the enemies so that they stand out more from the background, because they are a bit hard to see.


Feedback was minimal this week, it was as follows:

Quite some variety and looks great. But there is still some white borders on the sprites.


I have now learnt how to remove the white borders, and will have them removed before the next feedback session.

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